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Old Feb 27, 2007, 04:40 AM // 04:40   #21
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He may've meant being penalized for using heros. In which case, among others...

/notsigned.
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Old Feb 27, 2007, 05:55 AM // 05:55   #22
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Quote:
Originally Posted by Therlun
It does not punish solo play in ANY way.
It punishes players for playing with heroes and henchmen. The "why won't anyone play with me?" crowd would love that, I know, but chasing off those of us that don't PUG isn't going to help PUGing.
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Old Feb 27, 2007, 09:48 AM // 09:48   #23
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it will makes farming easier....

and everything that easy will lose it's value...
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Old Feb 27, 2007, 12:15 PM // 12:15   #24
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I say you close get an admin to close this thread and make a new one with henchmen and heroes counting. Honestly its silly but stupid people will still reply as if you meant henchies/heroes counting if you just edited it.

The reason:Henchies/heroes are retarded. What you want is for group activity to overpass/equal solo farming correct? I would say an 8 person party of humans would kill much faster than a group of one and heroes, thus solo farming would still be inferior and, if not, equal.

Last edited by Swampgirl Inez; Feb 28, 2007 at 04:51 PM // 16:51.. Reason: Inappropriate comment
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Old Feb 27, 2007, 12:33 PM // 12:33   #25
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/not signed very simply because....

Not everyone likes to PUG and your punishing them who dont.
Not everyone is in a guild or has mates online or is able to form parties easily, so your alienting them.

And it just doesnt make sense. Why would you get more drops if you had more players?

Where is this magicaly increased drop rate going to come from?

The idea is that creatures have a limited amount of gold they drop, and logically if you take more players you have to share it. The same goes for items.

If your having issues farming, then sort it out, dont ask for something that wont happen.
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Old Feb 27, 2007, 01:48 PM // 13:48   #26
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Quote:
Originally Posted by freekedoutfish
/not signed very simply because....

Not everyone likes to PUG and your punishing them who dont.
Not everyone is in a guild or has mates online or is able to form parties easily, so your alienting them.

And it just doesnt make sense. Why would you get more drops if you had more players?

Where is this magicaly increased drop rate going to come from?

The idea is that creatures have a limited amount of gold they drop, and logically if you take more players you have to share it. The same goes for items.

If your having issues farming, then sort it out, dont ask for something that wont happen.
RPGs aren't about logic, if you want to go that route, what kind of idiots monsters would keep attacking a single person who just sits there casting spells on himself until the monsters die? Where do these mysterious spawns of billions upon billions of mosnters come from in the same area? I.E. that's not a valid excuse for your argument. The point is Anet MADE the game with the intentions anti-grind and team based activites, NOT solo farming. And I think we will ask for something that will happen, anet's made moves to kill solo farming, but they went about it the wrong way.
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Old Feb 27, 2007, 02:16 PM // 14:16   #27
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i loled

/not signed
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Old Feb 27, 2007, 02:25 PM // 14:25   #28
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Quote:
Originally Posted by Not A Fifty Five
The point is Anet MADE the game with the intentions anti-grind and team based activites, NOT solo farming.
Actually, Anet MADE the game with the intentions of giving players a choice to play a multiplayer or single player game. If you add increased drops for people in parties, you're not directly disadvantaging people who do not like to PUG, or do not have many friends online. However, you are making the people who do like to PUG, or have many friends, richer. The solo players would fall far, far behind in this aspect, which is what is disadvantaging them. It doesn't matter whether or not they can still solo farm if they want to. You're still giving favour to a specific group, and this is never a good thing.

The way I see it, GW is pretty balanced already. There's pros and cons for both soloing and going with a party. The most obvious one that springs to mind is this: soloing takes longer, but you reap more rewards. Parties can breeze through an area much quicker, but their rewards get divided up. But unfortunately, people still seem to think that you should get more rewards for partying, even though you can also clear the area a lot quicker.

I completely understand why you want to make the GW community want to play together more, but giving one side more rewards is not the way to go about it. Some people just don't like playing with PUGs, or with people they don't know very well. Stop trying to think of financial gains that could possibly convert some people to play together. The problem with PUGs is they generally seem so cold. I see some PUGs as less human than the AI, simply because of the cruelty of some gamers. Maybe this is where you all should be concentrating your efforts.
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Old Feb 27, 2007, 02:49 PM // 14:49   #29
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Posted before (thanks for the link in Post #15). Also, (and this goes for everyone) if you are going to argue, then state your opinion respectfully. I see a lot of borderline flaming in here.


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